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Old 11-04-2006, 12:39 PM
johnferro johnferro is offline
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Rendering Brass

Hi everyone,
I need some guidence in painting an object in brass. Any help would be appreciated.
Thank you
John Ferro
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Old 11-04-2006, 02:41 PM
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Kathryn Wilson Kathryn Wilson is offline
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Re: Rendering Brass

What kind of help do you need? Do you have a photo of something brass - or are you going to paint from life? Do you need colors to work with?
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Old 11-04-2006, 03:28 PM
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Bringer Bringer is offline
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Re: Rendering Brass

Hi,

Check this :

http://www.geocities.com/~jlhagan/ad...goldsilver.htm

There's a link at the bottom for other metals.

Best regards,

José
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Old 11-04-2006, 03:29 PM
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AnnieA AnnieA is offline
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Re: Rendering Brass

Welcome to the WC Pastel Forum, John! Glad you have joined us!

I'm not certain exactly what sort of assistance you need, John, but I did a painting a while ago that had a little brass pot in it. Although the painting overall wasn't a success, the brass pot turned out well, I think. So, here, briefly, is how I did it:

Keep in mind that shiny surfaces are all about the reflections of whatever is near the shiny object - other objects, background, lights, base that the object is sitting upon. In this case, there was an apricot right in front of the brass pot. The adjacent objects will really dramatically change the colors one sees reflected in the shiny surface.

In this detail, first, I painted the major shapes/reflections of the pot. The lighter areas were done with a medium value yellow, a putty sort of color, and a light to medium value dullish green (the greens I used were just a tad on the blue side), while the darker areas were done with a little darker version of the same colors, and the highlights were roughly indicated with a very light yellow (since my pot had the reflection of the apricot, too, I also used some oranges, but I don't think orange would otherwise occur in a brass pot):


I added some even darker tones (in this case primarily because I had decided to decrease the light and darken the background). Then all the reflections were developed further. Dark areas away from the light were blended into the background a bit (lost edges):


Hope that helps...
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Last edited by AnnieA : 11-04-2006 at 04:01 PM.
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