Shapes 2: Shapes Bézier Path Tools in Corel Painter
Painter's
Shapes make use of
Bézier curves—mathematical formulae that efficiently encapsulate a wide range of curvilinear objects. Bézier curves are the digital equivalent to the engineering draftsman's french curves. And speaking of France, it was the French automobile engineer Pierre Bézier that developed these curves for use in the Renault CAD/CAM automobile design system. Bézier curves have become the basis for vector-based drawing applications, such as
Corel Draw and
Adobe Illustrator. The good news is that you don't need a degree in advanced mathematics to take advantage of Bézier curves—they are a completely visual curve creation tool.
Bézier Curve Terminology
The visual components of Bézier curves are remarkably simple. A Bézier curve is comprised of
anchor points connected by
line segments. In its simplest form this can be a straight line. When the path is a curve,
wings extend from the
anchor points. The
wings have
control handles on them. By
dragging the wing's
control handle, the curvature of the associated segment is adjusted. A
line segment can be dragged and adjusted, as well.
Line segments change in real-time as adjustments are made, making it very easy to arrive at the intended result. Both
straight and
curved segments can be used within a single line. A series of
anchor points can be used to describe an amazingly complex line.
A
path is either
open or
closed. An
open path describes a line; a
closed path describes a shape.
Open paths have
endpoints;
closed paths do not.
Anchor points can be either
smooth or
corner points. A
smooth anchor point allows the adjustment of the
line segments on both sides of the
anchor point by dragging its
control handle. A
corner point allows independent adjustment of the wing
control handles.
Shapes Bézier Curve Adjustments
The
Pen tool is the primary Bézier curve creation tool.
Straight lines are created by simply clicking on the image. A
Shapes layer is automatically generated. Clicking a series of points will result in a faceted line/shape. Clicking and dragging will create a smooth point with
wings. An existing
open path is added to by positioning the
Pen tool over an
endpoint. The cursor changes to the
Resume at Endpoint cursor. Clicking the
endpoint adds to the existing
open path.
An
open path is closed by positioning the
Pen tool cursor over the
initial endpoint. The cursor changes to the
Join Endpoints cursor. Clicking on the endpoint
closes the path.
The
Shapes Direct Selection tool is the primary anchor point selection tool. Its cursor appears as a
hollow arrow. This tool is accessed from either the
Tool menu or by holding down the
CTRL/CMD key when using any of the
Shapes Editing tools.
When the
Shapes Direct Selection tool is active, holding down the
CTRL/CMD key will toggle the cursor to the
Shapes Selection tool. Its cursor appears as a
filled arrow. Click and drag on any portion of a
Shapes element to move the entire element.
A
single anchor point is selected by clicking on it with the
Shapes Direct Selection tool.
Multiple anchor points are selected by clicking and dragging a selection rectangle around the points with the
Shapes Direct Selection tool.
A
selected anchor point displays its
wings. The
Shapes Direct Selection tool is used to reposition the points, as well as adjust the orientation of the wings. By default, each wing's length is independently adjusted. Hold down the
Shift key to linearly adjust both wings.
The
Convert Point tool converts a
smooth point to a
corner point and vice versa. A point is converted with the the
Convert Point tool by positioning the cursor over the
wing control point of an
active anchor point and dragging the
control point. The anchor point is converted. Further adjustment of the wings is performed with the
Shapes Direct Selection tool.
Besides adjusting wing control points, the
Shapes Direct Selection tool is used to move
anchor points. Doing so changes the geometry of the Shape. Alternatively, Bézier path segments are directly manipulated by clicking and dragging the curve segment.
It takes a bit of practice to become facile with Bézier curve creation and editing. Wing control points can get looped. Curve segments can spring out into unexpected shapes. Your control will develop through usage of the
Shapes curve adjustment tools.
Shapes Bézier Curve Editing Tools
These tools are used for radical surgery to existing Bézier shapes. The
Scissors tool is used to split an open path or convert a
closed path to an
open path. Use the
Direct Selection tool to first choose the path segment to be split. Select the
Scissors tool and click on the desired point of the active path to split the segment. A new
anchor point appears at the split point. Use the
Direct Selection tool to click and drag the point. The line segment separates from the former single path. The new
endpoints will have
wings for adjustment.
The
Add Point tool is used to add points to an existing
open or
closed Bézier path. Use the
Direct Selection tool to first choose a path segment to add points to. Select the
Add Point tool and click on the desired location on the
path segment to add a point. A new
anchor point appears on the path. Use the
Direct Selection tool to adjust the point.
The
Delete Point tool is used to delete points from an existing
open or
closed Bézier path. Use the
Direct Selection tool to first choose a
path segment to delete points from. Select the
Delete Point tool and click on the desired existing anchor on the path segment to delete it. The anchor point is
deleted from the path. The anchor points formerly on either side of the deleted point now create a
path segment.
Shapes Freehand Bézier Quick Curve Tool
There are times when a more spontaneous Bézier path is desirable. The Bézier
Quick Curve tool is useful in these situations. The
Quick Curve tool is used similarly to other Painter brushes except that it results in a single weight Bézier
open or
closed path (depending on whether you connect the endpoints). As with all Bézier paths, line weight can be uniformly adjusted via the
Shapes Attributes dialog after the fact. When drawing with the
Quick Curve tool, a
dotted line preview visualizes the path. When the path is completed (by lifting your stylus), the preview path converts into a Bézier
path with
anchor points.
Shapes Bézier Oval and Rectangle Tools
These tools are used to create the universally functional oval and rectangular shapes. By default, both tools create unconstrained ovals and rectangles. Perfect circles and squares are created by holding down the
Shift key before clicking and dragging the cursor. Both ovals and rectangles contain adjustable anchor points.
Shapes, Selections, and Layer Conversions
Shapes are capable of being converted into both
layers and
selections. In fact, these three Painter constructs are highly transmutable:
selections can be converted into
Shapes and
layers; layers can be converted into
selections; selections can be converted into
Shapes and
layers (by constraining a
selection fill on an existing layer). This interplay opens up many possibilities.
Shapes can be converted into either a
layer or
selection via the
Shapes menu, the
Shapes Tools Property Bars, or the
Shapes Tools Contextual Menu.
Selections can be converted into
Shapes via the
Select menu, the
Selection Tools Property Bars, or the
Selection Tools Contextual Menu.
Layers can be converted into
selections via the
Select menu > Auto or Color Select commands or the
Layer palette Contextual Menu.
Fun To Follow!
We are now finished with examining Painter's
Shapes organization, tools, and adjustments. In the next installment, we'll take our
Shapes knowledge and apply it. There are indeed some surprising ways to utilize
Shapes into your workflow...or to just have fun!
Viva la Painter!
