First of all: Thanks to all of you and sorry to have kept you waiting for my reply... I've been on a bicycle trip the last few days...
Yes, I did indeed scan a small piece of my curtains from which I created two patterns for use in Photoshop. I stitched together several geomatric shapes overlaid with these patterns to create mes much bigger an denser than my curtains actually are.
You're right. Working in 3D provides you with a thousand new possibilities but also with a thousand new difficulties. One should be very well paid if for instance you want to do what described as it took me about 6 hours to get this altar looking the way it is now (Although I must admit that I'm not the fastest 3d Modeler).
Talking abot DOF blurs I can tell you that almost any 3D rendering prog offers them as either a post-rendering (2d) process and as a process blending together several renderings with different degrees of blur (3d process) superior to 2D solutions.
@Windy (and thos who're interested)
It's a fine question to be asked what direction one's art goes.
Up to now I'm not doing things like these for a very long time. I completed my first digital artwork in June 2005 which was my first artwork at all (excluding those worthless tries in school.) That was when I started to professionalize my use of Photoshop and began rendering in 3D.
The impulse to begin creating came from a friend of mine who studies philosophy with me and whon was using very similar techniques although they're a little more 2D-oriented and have a different style. Concerning artistic matters he still is kind of a role model to me, as he for example has already done exhibitions and begun selling some of his pieces.
If you're interested in this kind of multi-element-art be sure to check out his website:
Thanks a lot.
BTW: If anyone is interested in sneaking around behind the 2D canvas I'm willing to give a short introduction to 3D rendering an to provide what's necessary to get started (trial versions etc.)