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Old 04-16-2006, 03:23 AM
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Phylax Phylax is offline
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3D Altar

Here's an item I've been working on during last night. It's an altar recreated in 3d from an original I found last summer in a church in Ravenna, Italy.
It will be part of a larger project I'm currently working on (like on so many others - when will I ever know what I actually want)

Source photograph:



Polygonal object created in 3ds max:


The texture was taken from the original photograph excluding the blanket which was created in photoshop from a scan of my curtains.

Greetz

Phylax
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Old 04-16-2006, 05:43 AM
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Skinny Skinny is offline
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Re: 3D Altar

Phylax, you do excellent work in 3-D! Did you really scan your curtains?
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Old 04-16-2006, 03:03 PM
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Bob Rich Bob Rich is offline
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Re: 3D Altar

Great alter Phylax! What is amazing here, and I had never thought about this, is that by using what you are doing here, a well skilled photo manipulator (like Terry, Graeme, Wendy and others), could build entire backgrounds with your objects. Then using DOF blurs, recreate a photo realistic illusion that whatever was dropped into the foreground layer had actually been photographed at an actual location, not, just placed over a virtual rendering of it.

The advantage, as I see it, over doing it as a 2D background composite, is that a 3D background composite can be angled to any perspective the photo manipulator wishes, also using any lighting angle, or any color or skin surface desired for those objects...

We 2D mortals however, are encumbered by the static, unchanging angles given to us by the camera that took the original photo. ...Humph...
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Old 04-16-2006, 04:48 PM
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Windy Windy is offline
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Re: 3D Altar

Bob you may have found a new direction to explore
Phylax that is looking great, you must let us know what direction it actually takes you. I can see that this is an artform that dictates directions in many ways I am loving what you are showing us.
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Old 04-16-2006, 05:24 PM
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Favikah Favikah is offline
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Re: 3D Altar

oh my .. excellent 3D work!
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Old 04-19-2006, 07:49 PM
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Phylax Phylax is offline
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Re: 3D Altar

First of all: Thanks to all of you and sorry to have kept you waiting for my reply... I've been on a bicycle trip the last few days...

@ Skinny
Yes, I did indeed scan a small piece of my curtains from which I created two patterns for use in Photoshop. I stitched together several geomatric shapes overlaid with these patterns to create mes much bigger an denser than my curtains actually are.

@Bob Rich
You're right. Working in 3D provides you with a thousand new possibilities but also with a thousand new difficulties. One should be very well paid if for instance you want to do what described as it took me about 6 hours to get this altar looking the way it is now (Although I must admit that I'm not the fastest 3d Modeler).
Talking abot DOF blurs I can tell you that almost any 3D rendering prog offers them as either a post-rendering (2d) process and as a process blending together several renderings with different degrees of blur (3d process) superior to 2D solutions.

@Windy (and thos who're interested)
It's a fine question to be asked what direction one's art goes.
Up to now I'm not doing things like these for a very long time. I completed my first digital artwork in June 2005 which was my first artwork at all (excluding those worthless tries in school.) That was when I started to professionalize my use of Photoshop and began rendering in 3D.

The impulse to begin creating came from a friend of mine who studies philosophy with me and whon was using very similar techniques although they're a little more 2D-oriented and have a different style. Concerning artistic matters he still is kind of a role model to me, as he for example has already done exhibitions and begun selling some of his pieces.

If you're interested in this kind of multi-element-art be sure to check out his website:
http://www.noumentalia.de/surreal.htm

@Favikah
Thanks a lot.

BTW: If anyone is interested in sneaking around behind the 2D canvas I'm willing to give a short introduction to 3D rendering an to provide what's necessary to get started (trial versions etc.)
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