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Old 02-27-2020, 04:16 PM
crisa_paints's Avatar
crisa_paints crisa_paints is offline
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Moonlit Cove

MY IMAGE(S):



GENERAL INFORMATION:
Title: Moonlit Cove
Year Created:
Medium: Acrylic
Surface: Canvas
Dimension: 11.5x16
Allow digital alterations?: Yes!

MY COMMENTS:
This is inspired from a video game

MY QUESTIONS FOR THE GROUP:
Any input is welcome, what you like, what you don't ,about the colour, composition, etc
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Old 02-27-2020, 08:39 PM
jessw jessw is offline
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Re: Moonlit Cove

There are a lot of sharp edges/lines creating sharp contrasts between light and dark in the rock formations behind the building structure. I think it would look more natural if these were remedied.

The edge of the waterline is quite distinct as well, this could be softened (and the waterline made more varied), as the water would be thinning out slowly as it extends out onto the beach. The gradation from dark blue to very light blue/transparent water would likely be more gradual than you have depicted.

Watch your symmetry on the building. One side is slightly larger than the other.

Using photo reference will help your paintings become more believable.

I think this is a very creative fantasy landscape! Nice work
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Old 02-28-2020, 02:24 PM
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~JMW~ ~JMW~ is offline
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Re: Moonlit Cove

Greens can be more natural if you add a hint of a red or brown to them.. the mossy hills green looks good, the ferns & palms need some darks underneath & inside then the green/red mix..
Maybe a curved shoreline would look more cove like?
The straight line of water across the bottom - the perspective & colors of the water does not look like waves washing on a beach..

Softer edges/lines & colors for distance , stronger colors, sharper lines for closer & focal areas..

Notice how the rocks are harder edged than the building, so they come forward and the building is just filler object..

Things to study - Values, light direction & shadows, hard & soft edges...and perspective..

Sky & whole scene seems much to bright for moonlight...?
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Old 02-28-2020, 02:58 PM
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~JMW~ ~JMW~ is offline
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Re: Moonlit Cove

I had a little bit of time, to show you some softer edge ideas, my mouse work is not the best and the program I used didn't have the smudging tool, so it got a quite over blended..But the basic ideas are there.

If you want to keep the moonlight title , you have to tint and blue the whole scene, it is just too bright for moonlight..right now..


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Old 02-29-2020, 07:14 AM
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crisa_paints crisa_paints is offline
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Re: Moonlit Cove

Thank you guys, a lot of great advice.
I already started to fix the temple , it was even a bit tilted. Used my level, like the engineer that I am )
I will try to incorporate your other advice and show you the result.
The lanscape it's suposed to be during daytime, I guess yeah the title is confusing, but that's the name of the location in the game. )
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Old 03-02-2020, 02:24 AM
tidal tidal is offline
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Re: Moonlit Cove

I like the strong contrast of the values in the mountains they look perfection against the sky I would not touch that AT ALL ...but yet again here I go with my movement (I am a little obsessed with it you will have to excuse lol) yeah you need to get movement into those waves..
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