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madster
12-30-2006, 02:40 AM
A quickie to help someone simulate "dirt" with a tire track.
Two shades of brown, Clouds render, Difference Clouds, repeat until you get a variation pattern you like.
The "dirt" pattern was the Spatter filter, followed by the Grain pattern.
Add the tire track as a "Darken" mode layer, adjust slightly with another Clouds layer on top, with the Texturizer filter, Sandstone applied, and the blending mode and opacity adjusted until it looked "acceptable."
http://www.wetcanvas.com/Community/images/30-Dec-2006/11834-Dirt.jpg

~M

gouligann
12-31-2006, 03:15 AM
I like it! You can make a series.

Einion
12-31-2006, 08:40 AM
Looks good Madster. Although the base looks a bit more like a dirty wall to me (or speckled paper) than ground the overall look is great.

A good illustration of what careful layering of simple filters/effects can give you http://www.wetcanvas.com/Community/images/20-Aug-2003/3842-thumbsup.gif

Einion

omniartz
12-31-2006, 12:55 PM
Very nice, almost an abstract. Now to make casts of the suspects tires! :)

Bendaini
12-31-2006, 04:48 PM
I like it. Depending on what sort of dirt you were simulating you might even add a few other colors, subtle reds, creams, and lighter areas...

madster
01-02-2007, 12:44 AM
Someone asked if I could do Bigfoot footprints...
Here's my attempt:
http://www.wetcanvas.com/Community/images/01-Jan-2007/11834-Dirt2.jpg

Getting the fine texture of dirt is the hardest part...it either blurs too much, looking like smeary paint, or the noise grains overtexture, making it look too "hard," like stucco...

Any suggestions?
~M

Bendaini
01-02-2007, 02:22 PM
dirt is never all one consistency, you might try changing the noise grains so they aren't as noisy in some areas as others. I still think adding a few highlight colors in differant areas might help too. As it is the only thing keeping it from looking completely real is how uniform it is.

justjean
01-02-2007, 10:18 PM
Looks great :)