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View Full Version : SND knight - reworked


Wingnut
02-25-2002, 11:54 PM
I'm working on my lighting/shading, most of it seems okay - but does anybody have any helpful suggestions to get this guy to jump off the page more?

I think the problems are the leg and arm, but I'm not sure.

impetuous
02-26-2002, 04:37 AM
This is great Wingnut, yoou must be WELL pleased!
The knight and the horse body and 3D, but the neck and head of the horse looks a bit flat, I think that if you add a bit of shadow to the underside of the neck (like under the belly of the horse) or lift out a little of that dark along the middle of the neck it would give it more depth. And on the head, maybe lift out a bit more of face armour (?)
Brilliant work:)

Wingnut
02-26-2002, 08:44 AM
Thanks Imp, I think you nailed it. I forgot the horse's foreleg and I darkened under the bag at his chest, then added a shadow from the reins... anywhere else?

<img src= "http://bratwood.netherweb.com/gallery/wingsreworkedknight002.jpg">

MissMouse
02-26-2002, 11:00 AM
good job wingnut you should be pleased and the second one looks much better.

AriadneArts
02-26-2002, 04:25 PM
Really fine job, Wingnut! I love the texture you've achieved. Very rich.

Caron
02-26-2002, 07:55 PM
OH YEA! Now that pops!! Great job!! Be proud:clap: :clap: :clap: :clap: :clap: