IMBJR
04-02-2005, 04:22 PM
Hand-coded and rendered in POV-Ray, utilising:
. Soft shadows for that more realistic look.
. Media for the glow of the star. Originally there was going to be a dias to the right of the scene holding up a little sci-fi-type object by means of a blue beam (more media), but it didn't look the part.
. Radiosity - the glow from the star is enhanced by use of this feature. This bugger-bob is going to be a biatch to render big because of this feature.
. Isosurfaces for the space rocks. That little sci-fi-dooberry mentioned above was also an isosurface - a set of 3 perpendicular tori that melted into one another; but again, it looked lame.
. Some pigment evaluation to determine position and size of them space rocks.
Eventually, those two "pegs" you see will become Poser figures. Or I might splay a Poser figure out on that red carpet. A previous image of mine, featuring a chase lounge, might provide inspiration in that department. Pity a recent PC crash means that I can't easily snatch out the figures from that scene and plant them in this one. However, the idea is there.
P.S. Just reminded myself. This will probably also have depth-of-field blur, but not the kind renderable by POV-Ray - that would take even longer to do. No, I've come up with a way of globally altering the scene so that it will render a nice depth mask a-la Bryce.
. Soft shadows for that more realistic look.
. Media for the glow of the star. Originally there was going to be a dias to the right of the scene holding up a little sci-fi-type object by means of a blue beam (more media), but it didn't look the part.
. Radiosity - the glow from the star is enhanced by use of this feature. This bugger-bob is going to be a biatch to render big because of this feature.
. Isosurfaces for the space rocks. That little sci-fi-dooberry mentioned above was also an isosurface - a set of 3 perpendicular tori that melted into one another; but again, it looked lame.
. Some pigment evaluation to determine position and size of them space rocks.
Eventually, those two "pegs" you see will become Poser figures. Or I might splay a Poser figure out on that red carpet. A previous image of mine, featuring a chase lounge, might provide inspiration in that department. Pity a recent PC crash means that I can't easily snatch out the figures from that scene and plant them in this one. However, the idea is there.
P.S. Just reminded myself. This will probably also have depth-of-field blur, but not the kind renderable by POV-Ray - that would take even longer to do. No, I've come up with a way of globally altering the scene so that it will render a nice depth mask a-la Bryce.