View Full Version : Coin design in PiXELS3D

10-23-2004, 08:54 AM
I've just finished the model - a pretty simple thing really, it's the bumpmap which does all the work here.


back side (http://hem.bredband.net/matsam/img/NopoWIPBack.jpg)

The char and the icon on the back was created by other artists at the site for which I'm creating this coin.

PiXELS3D and Photoshop Elements 2 to create the image_map for the front and back of the coin.

PiXELS is different from most other 3d software I've encountered in the way it handles textures, it uses a method called procedural shading. You build your own textures with a number of built in nodes which manipulate the different variables that goes into making a texture. It's a bit more difficult than just slapping on a texture and adjusting a few widgets as you would in most other software - but the control you have in creating custom shaders is amazing. here's alink to a pic of my shader for those of you who are interested (160KB) (http://hem.bredband.net/matsam/img/shader1.jpg)

All I have left now is to add a few nodes to my shaders to make this coin really look as if it was made of metal and not plastic as it seems now...

10-23-2004, 04:31 PM
un update (http://hem.bredband.net/matsam/img/NopoFinished.jpg)

I could make em prettier - but my time is precious so this will have to be the final version. I'll do a few more renders but the textures/models won't change from this point on.

10-23-2004, 09:40 PM
pretty nifty captan!Nice work. My bro's into the 3-D stuff designing levels for video games. Have you ever visited


some rocking hyper-realism there!

10-23-2004, 10:29 PM
Captain, aaaaaah... Pixels3D. I was a beta tester and avid user years ago. Glad to see that it is still being supported. I like your coin, but I think the level of relief here obscures the image some. Also, the coin in general may be a bit thick as coins go.

10-24-2004, 12:46 PM
Here's the final render:



10-24-2004, 03:41 PM
Cool captan. 3Dmodelling fascinates me but I'm still a bit intimidated by it! Did you find you caught on quick?

10-24-2004, 04:37 PM
Cool captan. 3Dmodelling fascinates me but I'm still a bit intimidated by it! Did you find you caught on quick?

I would not say that I did, no... but then again 3d has never been my main interest in digital art. I use it mainly as a tool for other stuff - 3d has a tendency to just eat time, so I preferr Photoshop as I can get the results I want faster with it, especially since I'm not usually pursuing hyper realism.

10-25-2004, 11:12 AM
One last render: