View Full Version : Wagons Ho!

06-25-2016, 12:36 PM
I brainstormed ideas for ship design using Alchemy, a semi-random 2d program. I prepared the component parts of the ships using OpenSCAD. I assembled the ships and established parent child relationships of the component parts using Blender. I textured the ships and prepared the environment using Vue 9 Complete.

06-25-2016, 07:20 PM
I like that fleet of "wagons." They look like they'd be at home in water, too, with that big keel/rudder. What powers them?

06-25-2016, 10:41 PM
Even though you explained your process, I still have no idea how you did it. Regardless, the result is awesome.

06-26-2016, 10:33 AM
Good work. That's quite the process.

06-30-2016, 02:59 PM
This is great! But I'm with Willow, no clue how to do it!

07-02-2016, 02:37 PM
Your ships are extremely interesting. I have a tip on how to make your composition look even better. Right now it seems a bit flat as if all of the ships are on a single plane. Adding Atmospheric Perspective to your image will really help things pop! If you look at the image below, you will see that the farther away the ships are, the smaller they get and the more 'atmosphere' is coverign them. This can easily be done by going into photoshop with a soft brush. Select the sky color and then painting big strokes over them so that they are pulled into the background. You might want to change the opacity of the brush or the layer you paint on. Let me know if this helps or if I need to explain something better.
I found this example here (http://conceptships.blogspot.com/2013_10_01_archive.html).

07-04-2016, 12:38 PM
I am sorry for the delay in providing further explanation. I was completing a project I can't describe due to the advertising rules. Alchemy makes things that look like this first image and I sometimes use it to brainstorm shapes. OpenSCAD is a parametric modeling program that uses commands similar to C++ and I used it to make ship parts like the second image. Blender is a full service 3D program that I used to smooth and arrange the parts as in the third image. Vue is a 3D environment program that has a variety of render options including the ability to add atmospheric perspective (fourth image). The "parent-child" language means that I tell the fins to stay in the same relative position with respect to the main ship no matter how I rotate or move the main ship. That way I can move the ships around in the sky or even animate them and all their component parts stay together.http://www.wetcanvas.com/Community/images/04-Jul-2016/1985219-harbinger3.jpghttp://www.wetcanvas.com/Community/images/04-Jul-2016/1985219-guardian_ship_wip_2.jpghttp://www.wetcanvas.com/Community/images/04-Jul-2016/1985219-guardian_wip_4.jpghttp://www.wetcanvas.com/Community/images/04-Jul-2016/1985219-wagons_ho_perspective.jpg

07-07-2016, 08:22 PM
This is looking good! The atmosphere is a lot better. I wonder if you could lighten some of the ships that are closer to the foreground. Great job all around!