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View Full Version : Critique my showreel please :)


sherville
01-14-2001, 03:01 AM
Here are some of my 3D creations. I am getting together my ShowReel and these are some of what I have made already. Could you please critique them for me and tell me what is good and what should be changed?
My aim was to make these look as good as possible with as few polygons as possible. They are all around 2,200 polygons.
Thanks, it would be much appreciated. http://www.wetcanvas.com/ubb/smile.gif

<IMG SRC="http://www.wetcanvas.com/Critiques/User/sherville_cow.jpg" border=0>

<IMG SRC="http://www.wetcanvas.com/Critiques/User/sherville_penguin.jpg" border=0>

<IMG SRC="http://www.wetcanvas.com/Critiques/User/sherville_reindeer.jpg" border=0>

[This message has been edited by sherville (edited January 14, 2001).]

Shriner
01-14-2001, 07:05 PM
very cool! I need to get myself a 3-D program

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Shriner

Gerak
01-15-2001, 02:22 AM
Very cute! http://www.wetcanvas.com/ubb/biggrin.gif
3D Studio?

sherville
01-15-2001, 05:03 AM
Thanks Shriner & Gerak for taking the time to look at my 3D creations. http://www.wetcanvas.com/ubb/biggrin.gif

Yes, I used 3D Max to create these using the 'Box Modeling' method although this method can be used with any shape.

jweir
01-15-2001, 03:44 PM
very very good... I like http://www.wetcanvas.com/ubb/biggrin.gif

Jim

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I know I know nothing-- Plato

TeAnne
01-16-2001, 07:48 AM
Hey these are great. Whats a poly - thingo? Sorry

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THE HIT LIST (http://members.iinet.net.au/~fireice/List.html)
I give back what I receive

sherville
01-17-2001, 05:56 AM
Thanks Jim and Teanne for looking at these http://www.wetcanvas.com/ubb/smile.gif

Teanne, Everything in 3D space is made up of 'polygons'. I'm sure you've seen on TV a "wireframe" model in a computer and the model is made up of lots of little triangles? Those are the polygons. The more polygons you have in your model, the better it looks, but that also causes large file sizes. Games have to have a minimum amount of polygons for quick loading times - thats why games always look really bad. http://www.wetcanvas.com/ubb/biggrin.gif

I hope that makes sense.... http://www.wetcanvas.com/ubb/smile.gif

Thanks for looking.

Gerak
01-17-2001, 06:28 AM
Originally posted by sherville:
Teanne, Everything in 3D space is made up of 'polygons'

Sherville - have you ever heard about CSG?
(constructive solid geometry) This is another way to do realistic renders.You can construct your model with basic things, like sphere,cube....etc. The results are beautiful,because you don't need to fight with the memory hungry polygons. You can see some render on my site I did with POVRAY a free rendering program. Povray is only renders,but you can find tons of stuff on their site:
Povray.org (http://www.povray.org)

You can do beautiful scenes with 1-2 kbyte povray scene files and you'll never see a polygon. http://www.wetcanvas.com/ubb/biggrin.gif
Of course you can render polygon objects in povray, there are a lot of 3d converter for povray,like 3D max-> Pov converters.

sherville
01-17-2001, 06:54 AM
Thanks Gerak,
I had a quick look at the Povray site.
I don't fully understand what you mean by No Polygons? I use inside of max what you call CSG ( I call it Box Modeling or Mesh Smoothing even though it can be done with any primitive shape - my teachers would probably rather I called it "sub-dividing" though http://www.wetcanvas.com/ubb/biggrin.gif )
With my method, I create a box and add 'segments' to the height, width and length of the box - this is the torso or body. These segments become the "polygons" even though they are square - they have invisible edges meaning that each single segment is really 2 polygons. http://www.wetcanvas.com/ubb/smile.gif I then Extrude segments to make the neck, legs and head. Is this similar to Povray?
I only know of Nurbs, which use no polygons.
I would love to know more about this method that povray uses - and will do a little bit of researching http://www.wetcanvas.com/ubb/biggrin.gif
Thanks for the help!
Just out of interest, I thought you might like to look at this site:
http://www.its-ming.com
He creates little "claymation" like characters with Studio Max and his characters have appeared in music clips.

He's My Idol http://www.wetcanvas.com/ubb/biggrin.gif

Gerak
01-17-2001, 07:15 AM
No, this is the 'wireframe modeller way'. http://www.wetcanvas.com/ubb/biggrin.gif
Povray is not very simple.It's better you do some research by yourself, because I can't tell you how it is working exactly. (sorry, my poor english)
No polygons....because you must only tell to povray....I need a sphere,there,and there, in this size......
I told you!You better do it for yourself! http://www.wetcanvas.com/ubb/biggrin.gif
Good luck!

sherville
01-17-2001, 07:38 AM
Gerak,
I understand now. http://www.wetcanvas.com/ubb/smile.gif

That is how 3D programs 'used' to be, I think. For people more technical than me http://www.wetcanvas.com/ubb/biggrin.gif

Thanks!

pixelscapes
01-17-2001, 02:01 PM
Awwww! Those really are SOO cute!
I'm curious too, are you going to animate them or do flyarounds or something?

Another thing to consider that might help make your showreel a little more special, would be perhaps showing each of these little characters in an appropriate setting. For example, put the penguin on an ice floe in some water, or something... Of course the disadvantage would be that it might distract from the figure, not sure.

-=- Jen "ky00t" de la Cruz
http://www.Pixelscapes.com and http://www.BewareOfArt.com

sherville
01-18-2001, 05:21 AM
Thanks Yiotta & Pixelscapes for taking the time to look http://www.wetcanvas.com/ubb/smile.gif

One day I will deffinately get them moving for fun, but since I need to get a move on with my showreel I'm not focusing on that right now because I am aiming at the modeling side of things http://www.wetcanvas.com/ubb/smile.gif

I really would like to put ALOT more into these such as, put them in their correct backgrounds etc. but I was supposed to have this reel finished by the 10th (which is long gone) so I'm kinda keeping it simple. I will have them turning 360degrees though, so that it won't be so static plus I'll write on the screen the amount of polygons in each model and its name.

Thanks for the input - I will deffinately keep all these things in mind when I come to make it better again.

Is there anything with the characters themselves you think should be changed/adjusted? http://www.wetcanvas.com/ubb/smile.gif

Thanks http://www.wetcanvas.com/ubb/biggrin.gif

[This message has been edited by sherville (edited January 18, 2001).]

yiotta
01-18-2001, 10:36 PM
Sherville,

I think your models are simply (and I mean that in the best sense of the word http://www.wetcanvas.com/ubb/wink.gif ) wonderful. They convey a real sweetness, and as far as I can tell, are well modeled. The only suggestion I can really offer at this point would be to work on how they are lit. They seem to exist in a kind of dark space that perhaps doesn't show them off as well as slightly more dramatic lighting would.

Otherwise, I think they're great!

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Marilyn

www.inforapenny.com (http://www.inforapenny.com)

"The object isn't to make art, it's to be in that wonderful state which makes art inevitable."
- Robert Henri

digistyle
01-18-2001, 11:01 PM
Good stuff. I especially like the penguin.

Digistyle

sherville
01-21-2001, 04:48 AM
Thanks Yiotta & Digistyle!

I did absolutely no lighting in these (It's not my fave thing to do) so I will go back and force myself to do it! http://www.wetcanvas.com/ubb/biggrin.gif

Yiotta, thank you for your suggestions! I appreciate it soooooo much! http://www.wetcanvas.com/ubb/smile.gif