View Full Version : How I work -- "Sand Beach" 3D scene

01-05-2001, 02:04 PM

Figured I would add another work to the fray, since I haven't seen anything 3D posted.

I use Bryce, a raytracing program. This image is completely created using Bryce, no photo editing after the fact. The texture you see is actually from the watercolor paper that the image is printed on. (What you see here is a scan of a print of the original image... make sense?)

As for what I did specifically...

The FIRST thing I always do is choose where I want my horizon line to be. I generally prefer a horizon that is above or below the midline... almost never in the middle of the image.

Next I set in my water plane, using a texture I tend to always use for water. I adjusted the frequency so the ripples are fairly small. (I'm not entirely happy with the end result, but... it'll do.)

Then I made two fractal terrains for the mountains, and reduced their height so it was about a 1:3 ratio. They're actually jet, matte black since I wanted the silhouettes of the mountains more than anything. I moved them off into the distance, one behind the other.

Once the mountains were in place I changed the weather so there was enough mist to add distance, and to differentiate between the two mountains.

A third fractal terrain became the beach -- I smoothed this heavily and reduced the height so it was very flat. Then I sent it down below the waterline, and slowly raised it again bit by bit, and rotated it horizontally, until I got a shoreline shape I wanted.

Last but not least, I added a very soft-textured cloud plane JUST barely above the waterline, so that the water would seem to have white foam. I adjusted its rotation and stretch so that most of the white would be up against the sand.

Then I printed it which is another story entirely, and beyond the scope of this exercise. http://www.wetcanvas.com/ubb/wink.gif

(Now I'm wondering how many people understood any of that. Ask me any questions you want!)

Even though I consider this particular work "complete", please feel free to make comments about how I could increase the realism for future works.

-=- Jen "A photo would have been easier" de la Cruz
http://www.Pixelscapes.com and http://www.BewareOfArt.com

01-05-2001, 09:15 PM
WOW now that is really something. Well done. I think I will go bury my head. You did good, I love it. http://www.wetcanvas.com/ubb/smile.gif

THE HIT LIST (http://members.iinet.net.au/~fireice/List.html)
I give back what I receive

01-05-2001, 10:20 PM
I really like the perspective of this work. I didn't know that you could get such soft and painterly effects with Bryce. I had a trial copy of Raydream once and just the look of it was imtidating! http://www.wetcanvas.com/ubb/eek.gif I admire anyone who can create with 3D software. Looking forward to seeing more of your work.


01-11-2001, 11:39 AM
Your beach needs birds! I really like the hazy effect on the mountains.

01-17-2001, 11:03 AM
TeAnne - Bury your head where? In the beach sand? http://www.wetcanvas.com/ubb/wink.gif
Anyway, I appreciate the compliment. And, I like your work too. I try to always look at your posts even when I don't have time to comment (or any good ideas what to say!). Thanks.

Digistyle - I got a copy of RayDream too. I hated it! Maybe if I spent more time or used a tutorial it would have been fine, I don't know... I guess I'm just spoiled by the touchy-feely interface that Bryce has... every icon gives you some kind of animated indication of what it actually does. It's great.

Eyeburp - You know, I kept trying to put birds and/or palm trees on this beach, and it just never really looked right. I think because the focal point is so distinctly upper-left... and if I put anything on the beach, it was jarring.
I could always draw some M-birds in the sky, but... eh, maybe not. http://www.wetcanvas.com/ubb/biggrin.gif

-=- Jen "Thanks for the feedback!" de la Cruz
http://www.Pixelscapes.com and http://www.BewareOfArt.com

01-18-2001, 02:33 PM
whoa! cool. No wonder you are a moderator here. You rock!


10-29-2001, 11:49 AM
pixelscapes ... digging back into the archives of this forum and came across this pc you did. I use Bryce (more-or-less still in the experimental stages of what it can do) so found this piece very appealling. Like the combination of mountains and sandy beach you've done here. Is that white sand or snow? :)