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Part 2: Evaluating Current Efforts by Scott Burkett, Editor, WetCanvas! A Quick Introduction This article is the second in a three-part series designed to provide an in-depth overview of the current state of the online art & collectibles market. The first installment focused on the overall state of the market, and specifically, what problems exist. This installment, the second, picks up where the first one left off, and provides an in-depth overview of how current business models have evolved. The third, and final installment will illustrate a new model, powered by Art-Ex's new exchange technology, which will provide a much more cohesive solution for the practicing artist, discerning gallery, or thriving publisher or distributor. The Evolution of the Fine Art Business Model: The earliest forms of commerce were of a direct nature. The artist sold his or her works directly to the buyer.
Visually speaking, there is nothing wrong with this model - let's face it, it has been the model of business that has carried mankind through centuries of commerce. Of course, as with most any industry, it wasn't long before the concept of the "gallery" came along, forming a logical nexus between the seller and multiple buyers. Note: actually, the relationship is with multiple sellers as well, but for our examples, we'll focus on a single artist.
Then, along came the concept of the distributor, who worked with multiple galleries. Acting as a broker or an agent, the distributor promotes his or her clientele directly to the galleries. The result? An economy of scale - rapidly expanding an artist's exposure through a larger network of galleries.
Then, a new, larger, more lucrative market evolved: the corporate art market. And lo, the chi-chi corporate designers and decoraters sprang forth from the earth to represent their clients, and the earth was saddened at the burden this put on the galleries, and lo, the earth brought forth an art publisher. The art publisher represented artists to distributors, galleries, and designers.
And this, my stalwart readers, is the way the art market works, in a nutshell. Sure, there are exceptions and subtleties, and ocassional, out-of-band transactions, but this is the general blueprint of the brick-and-mortar (offline) art industry.
Then the earth brought forth ArtMecca.com and nextMonet.com, which brought forth onView.com, and Art-Agent.com, which brought forth countless others, and the world was then full of "dot coms", and thus, a new market was born: the online art market.
According to Unity Marketing, through 1999, an estimated 4% of art transactions occured in an online format, representing $4 billion in assets. This indicates, of course, that buyer behavior is beginning to shift into a mode of acceptance. Back to our story...
What's Wrong With This Picture? Other than the fact that Jeannie is killing herself trying to keep up with technology, and going broke in the process, nothing really. We have always been at advocate of the artist gaining as much exposure as possible - casting a wider net is always better. It just makes good business sense. But at what cost in terms of time and money? At the end of the day, it's a matter of efficiency. Consider this all-too-common scenario: Aside from her efforts with local galleries, Jeannie is a member of over 20 online artist co-ops, galleries, and exchanges. She also uses several online auction sites to try and unload her originals and excess prints. If she makes ONE sale, regardless of the venue, she now has an inventory and asset management nightmare. Now, she must make her rounds through all the exchanges, online galleries, and auction sites, performing housecleaning. Of course, there is always the chance that she forgets about one of the venues, which could lead to double-selling an item. The current online art market is based around what is known as the "B-to-C" model in the online (e-business) world. B-to-C is short for "Business-to-Consumer". The artist (the "business") is providing a product (a work of art) directly to a collector (the "consumer"), or a gallery, which acts as a middleman. Either way, the artist or the gallery is representing the "B" (business). Current business models in the online world look very similar to their offline counterparts. Remember this simple diagram?
This simple model is used by all galleries, be they online or offline. In the offline gallery world, business is effected more by geography, whereas in the offline world, the biggest challenge is technology. Of course, given the fact that online galleries are not constrained by geography, they have the potential for a much larger universe of buyers. This sounds great, and it is! Let's face it - any exposure that an artist can obtain is a positive step for furthering their reach. Of course, at what cost? As we've already illustrated, maintaining a robust online presence is not an easy thing to do. A typical Internet startup company spends millions in creating brand recognition, not to mention the ongoing development and maintenance costs. There are very few of us, independently, that have that kind of money to burn. Another problem, is that many online galleries charge the artist either a subscription fee ora listing fee, in return for their services. This is done, of course, as a means of defraying the big technology investments needed to run an online gallery. This becomes problematic for the artist, however, as to truly cast a wide electronic net, they need to register (and probably pay money out of pocket) on several dozen of these sites in order to hit enough critical mass to generate sales. So - what's the solution? A new business model! One that provides value to all the players across the digital supply chain. A model that truly connects and facilitates business between artists (suppliers), publishers, distributors, galleries, designers, and of course, the collector/buyers. Fortunately, we have that created business model, and are diligently refining just such a system for a public release. Unfortunately, you'll have to wait until the third installment of this series for more information. :-) |
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